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- FITini
-
- // This the flamer Smoke Data File
-
- [ObjectClass]
- l ObjectTypeNum = 7
-
- [ObjectType]
- st Name = "flsmoke" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 23 // ID number for this mech type
- l Appearance = 0x03000017
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
-
- [SmokeData]
- f FrameRate = 15.0
- b HasRotation = TRUE //Do the smoke spheres have a rotation?
- l numRotations = 32 // How many?
- f zVelocity = 0.0 // m/s
- f SlowDownPercent = 0.1 // Percent slower smoke goes then object due to drag.
- f SmokePerSecond = 200 // number of spheres per second.
- ul maxSmokeSpheres = 50 // max number of spheres around.
- l Duration = 25 // Lasts forever = -1 (s)
- f randomVelX = 0.0 // How much can x/y velocity vary by.
- f randomVelY = 0.0 // This should get crowded spheres going.
- f randomVelZ = 0.0 // This should get crowded spheres going.
- f randomPosX = 0.80 // How much can x/y/z position vary by.
- f randomPosY = 0.80 // This should get crowded spheres going.
- f randomPosZ = 0.0
- st SmokeShape = "flsmoke"
- FITend
-